![]() The developer is pushing the limits of this, though, with distinctions across the various civilisations. To counter this, scout units are able to detect enemies hiding in stealth, making them far more valuable than before.īoth of these options could have a big impact on combat and your war strategies.Īlong with that, the same triangle of generic units will remain: pikemen vs ranged units vs cavalry. Armies can now hide in forests and hide unseen by the enemy, where they are able to launch pouncing attacks. Siege combat is now included, with units able to scale walls and defend them against huge siege weapons. ![]() This new game will see some tweaks and changes to combat much requested by fans. Where previous games in the series focused on a specific historical figure, here the campaigns follow family generations across multiple chapters.Īge of Empires 4. The first of these to be shown is the age of the Normans, beginning with the 1066 Battle of Hastings. CampaignsĪge of Empires 4 will have, fittingly, four different campaigns to play through. Other unique mechanics include different unit types, age-up options, special bonuses for city building, and an ‘influence system’ where bonuses are impacted by specific landmarks. The Mongols, for instance, can pack up their settlement and move elsewhere on the map, making for a unique experience in comparison to the other civilisations. While there are parallels across each, there are also clear distinctions between them. Taking place across the medieval, feudal and imperial ages, you choose between eight different empires to take control of with four revealed so far: Chinese, the Delhi Sultanate, English and Mongols. So, what’s new in Age of Empires 4? Civilisations That remains the same in the new title, but (unsurprisingly) it all looks better than ever. The gameplay has always focused on gathering resources, growing your settlements, and expanding your civilisation through multiple ages. It was remastered in 2018, but the last new game was the third in the series in 2005, which focused on the European colonisation of the Americas. It might be hard to believe, but it’s been 24 years since the release of the first Age of Empires game on PC in 1997, which saw players developing a civilisation from the stone age to the Iron Age.Īge of Empires II, which arrived two years later, moved things onwards to medieval times.
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